On Star Trek V, while everyone on the bridge of the Enterprise is busy watching what is happening down on the "God" planet, a Klingon Bird-of-Prey gets in a lucky torpedo hit, while the Enterprise's shields are down.
This apparently knocks out primary power, as half the screens on the bridge display this Auxiliary Power display.
This is a very simplistic animated display, compared to the ones I have created, but it is no less important.
I agree, Funny, I never noticed this display before, You have a good eye K1. BTW did you hear I left okudagrams.com? Not forever, Just until the new movie comes out, I'll be back after that, I did what BA did, I want to let everything cool down first, Joe wants to ban some people on that thread by Sunday, Apparently everyone else is scared, Because I'm the last one to leave a post on that thread, Read it, If you get a chance, But look it's Joe's site and he can do whatever he wants there. And he's still a good guy. For some reason he's very excitable (To put it Mildly). But anyway, I love all you're designs, They really are great. Keep'em coming.
Speaking of having a good eye. If you watch Star Trek V again, note the backlit display on the far right side of the Engineering Station (first to the left of the main viewscreen). Up top you will see the Dilithium Status display (which is on Jose's post in the Voyage Home thread). After the Enterprise takes the torpedo hit (and the bridge is filled with Aux Power displays), the Dilithium Status display is changed, and all the bars (which were near full power) are dropped to near zero. You can barely see it, while the Klingon Captain is on the viewscreen, but I love when they pay attention to subtle details like that ^_^
Yeah, the static backlit displays actually had a logical layout on the 1701-A bridge - the only problem I had was the working screens, because we end up seeing the same displays on all stations. I mean, why does Uhura need Deflector Status on her station.... and more-over... how did Scotty raise the shields from the Communications console?
The designers clearly did their job right, but Shatner (as director) unfortunately didnt. Sure he know the characters well... but he seems to be lacking in the tech aspects. Lets not forget the 78 deck high vertical turbolift shaft *looks at the design of the Enterprise* yeeeeaaaahhhhh, that works, uh huh. And going from Earth, to the Neutral Zone, to the Center of the Galaxy in seemingly one day. Star Trek V did have the best designs.... but the worst continuity errors of all.
What I think it was mainly was by the time they kept redesigning the bridge they just didn't care anymore where the displays went, Which is a shame, TOS movie graphics were IMO the most accurate in the series, Movies or otherwise. I didn't like what they did on TNG, Putting inside jokes on the graphics, You know what I mean, They stoped doing that later on, But it still wasn't right. I had the STTMP peel off graphics books when it fist came out, And they had commonsense writing on the graphics, Everything from the use of the tubolift to the Exo suit instructions. My love is LCARS, But I am really torn between TOS displays and TNG LCARS. Both are beautifully designed.
Yeah, TOS movies (both refit and A designs) have always been my favorite. Refit because they are so detailed and extremely functional. 1701-A because the arched design panels, and the blue-green color scheme. Except when at Red Alert, in which case the greens are replaced with Red, which is an interesting design choice too. Which means, all my status displays have to have a second Alert version too lol
Well, I know some of the hostility came from me, just because I hate people who judge without watching (like people who refused to watch TNG because of the hair clip Geordi wears over his eyes).
I hope Jose takes into account the contributions I have made, before he considers banning me. Especially since I have a few more projects in mind, namely the Star Trek V Helm/Nav console, and the Star Trek V (barely seen) Transporter Room console. I want to do the Ops console on Generations too (the one where Tim Russ's character sits, on the Enterprise-B)
Bill
The designers clearly did their job right, but Shatner (as director) unfortunately didnt. Sure he know the characters well... but he seems to be lacking in the tech aspects. Lets not forget the 78 deck high vertical turbolift shaft *looks at the design of the Enterprise* yeeeeaaaahhhhh, that works, uh huh. And going from Earth, to the Neutral Zone, to the Center of the Galaxy in seemingly one day. Star Trek V did have the best designs.... but the worst continuity errors of all.
I hope Jose takes into account the contributions I have made, before he considers banning me. Especially since I have a few more projects in mind, namely the Star Trek V Helm/Nav console, and the Star Trek V (barely seen) Transporter Room console. I want to do the Ops console on Generations too (the one where Tim Russ's character sits, on the Enterprise-B)